YouTube

Know your book
Clover Legends Grimoires: Books, Spins and Spell Growth
Clover Legends grimoires shape the attacks you bring into a fight. Start with the twelve-book roster, then choose between developing the book you already carry and spending Gems on another spin. These guides separate book identity, spell milestones and community comparisons so a rare-looking result does not replace a practical progression goal.
Twelve-book rosterFind every officially named magic family.
Develop your loadoutConnect book levels with available spells.
Protect your GemsWork out a spending limit before a spin.
See how books fit into a session
This community overview introduces grimoires alongside quests and progression. Compare the general loop with your live interface; prices and older balance comments are not fixed rules.
Choose the problem before choosing another book
A new grimoire and a new spell solve different problems. The official experience describes Fire, Wind and Water as starting magic; Earth, Lightning, Plant, Poison and Chain as growth choices; World Tree and Dark for the lucky; and Light and Anti-Magic for the few. Those descriptions establish the roster, but they do not supply a percentage for your next pull. Use the list to identify a result without turning that language into invented odds.
If you already have a workable book, first inspect its progress and available attacks. Fighting develops the carried book, with further spells at book levels 10 and 20. The individual family guides help you test one objective or attack sequence at a time. A community tier list can suggest candidates for comparison, while your next quest and current loadout determine whether changing books would actually help.
What are you trying to do?
Choose the route that matches the decision in front of you.
Identify a book I pulled
Compare its name with the official twelve-family roster and description groups.
See the rosterDecide whether to spin again
Separate acquiring a book from unlocking its spells and protect a resource reserve.
Check the spin decisionUnlock another spell
Find the carried-book milestones without paying for a second unlock pull.
Check spell levelsBook decisions to read first
Open a retained guide and follow its practical comparison or development task.
Grimoire guides
The roster, spin guide and twelve individual book guides are drawn from published articles below.
Guide
Clover Legends Anti-Magic Guide: Available Attacks
Inspect the Anti-Magic loadout, test attack commitments in a manageable fight, and develop the book toward additional spell milestones.
Guide
Clover Legends Chain Guide: A Reliable Sequence
Make the opening connect, choose a follow-up with a purpose, and revisit your Chain sequence when book milestones add spells.
Guide
Clover Legends Dark Guide: Keep Combat Readable
Track the target through the opening, diagnose unsafe follow-ups, and add Dark spells without losing a readable combat plan.
Guide
Clover Legends Earth Guide: Compare a Book Switch
Test an Earth book on familiar ground, record its usable spells, and choose whether the next step is more book progress or another style.
Guide
Clover Legends Fire Guide: Attacks and Book Milestones
Practice the opening attack, inspect Salamander's Roar at the milestone, and scale encounters after the available moves work reliably.
Guide
Clover Legends Grimoires: The Twelve-Book Roster
Identify the twelve books, distinguish rarity from usefulness, and check spell milestones before deciding whether to replace your grimoire.
Guide
Clover Legends Grimoire Spin: Decide Before Spending
Separate a book replacement from spell unlocks, inspect the pull information, and check the result against your chosen spending limit.
Guide
Clover Legends Light Guide: Aim and Spell Milestones
Follow Light attacks toward the target, adjust placement before extending the sequence, and inspect spells that open at book milestones.
Guide
Clover Legends Lightning Guide: Learn the Attack Rhythm
Inspect the available Lightning spells, test the attack rhythm, and revisit a short sequence when more book moves unlock.
Guide
Clover Legends Plant Guide: Book Levels and Awakening
Check the unfinished Plant book goal, open milestone spells through fights, and prepare an awakening with a specific resource target.
Guide
Clover Legends Poison Guide: Area Attacks and Damage Over Time
Recognize the demonstrated Poison moves, follow area hits and continuing damage, and build controlled encounters around the available spells.
Guide
Clover Legends Water Guide: Quest Loop and Spell Milestones
Build a manageable quest loop with Water, inspect milestone spells, and choose a defined next step before changing your book.
Guide
Clover Legends Wind Guide: Keep or Replace the Book
Record useful Wind spell observations, revisit the unlock milestones, and decide whether the failed task calls for another style.
Guide
Clover Legends World Tree Guide: Book Development
Choose a session goal for World Tree, compare it in a familiar encounter, and use book milestones to develop the available loadout.
Give the book a useful next step
Book choice questions
Are description groups the same as S or A grades?
No. The official description groups explain the roster. Letter grades are community or editorial comparisons based on stated criteria.
Should I replace a starting book immediately?
A starting label does not prove your current book cannot finish the next task. Inspect available spells and a manageable fight before spending Gems on a replacement.

Name the book, then choose its next job
Use the roster to confirm what you have. Move to the level guide when your goal is another spell rather than a different magic family.